Supported Systems
Compatibility Matrix
The GameCube, Wii, Triforce, and PlayStation 2 rows are experimental and require Raspberry Pi 5 with Vulkan selected as the preferred renderer. Only PlayStation 2 additionally requires a valid Insider token. Virtual Boy is a standard system on all supported Pi models. Format lists match the current frontend file browser.
| System | RPi 3 | RPi 4 | RPi 5 | Supported Format |
|---|---|---|---|---|
| Arcade (FBNeo) | zip | |||
| Arcade (MAME) | zip | |||
| Arcade (MAME 2K3+) | zip | |||
| Arcade SEGA Naomi/Atomis | zip | |||
| Arcade SEGA TITAN/ST-V | zip | |||
| Arcade Namco/SEGA/Nintendo Triforce | gcm, iso, ciso, gcz, elf, dol, dff, tgc, rvz, m3u, wia | |||
| Atari 2600/VCS | a26, bin | |||
| Atari 5200 | a52, bin | |||
| Atari 7800 | a78, bin, cdf | |||
| Atari Jaguar | j64, jag | |||
| Atari Jaguar CD | cue, cdi | |||
| Atari Lynx | lnx | |||
| NEC TurboGrafx-16/PC Engine | pce, sgx, toc | |||
| NEC TurboGrafx-CD/CD-ROM2 System | cue, ccd, chd, m3u | |||
| Nintendo NES/Famicom | fds, nes, unf, unif | |||
| Nintendo Super Nintendo/Super Famicom | smc, sfc, swc, fig, bs, st | |||
| Nintendo 64 | n64, v64, z64, bin, u1 | |||
| Nintendo GameCube | gcm, iso, ciso, gcz, elf, dol, dff, tgc, rvz, m3u, wia | |||
| Nintendo Wii | iso, wbfs, ciso, gcz, elf, dol, dff, wad, rvz, m3u, wia | |||
| Nintendo Virtual Boy | vb, vboy, bin | |||
| Nintendo Game Boy | gb, sgb | |||
| Nintendo Game Boy Color | gbc, sgbc | |||
| Nintendo Game Boy Advance | gba | |||
| Nintendo DS | nds | |||
| SEGA SG-1000 | sg | |||
| SEGA Game Gear | gg | |||
| SEGA Master System/Mark III | sms | |||
| SEGA Megadrive/Genesis | md, smd, gen, bin | |||
| SEGA Mega-CD/Sega CD | m3u, cue, iso, chd | |||
| SEGA Megadrive 32X/Sega 32X | 32x, chd, m3u | |||
| SEGA Saturn | cue, ccd, chd, toc, m3u | |||
| SEGA Dreamcast | chd, cdi, elf, cue, gdi, lst, dat, m3u | |||
| SNK NEO-GEO | zip | |||
| SNK NEO-GEO CD | cue, chd | |||
| SNK NEO-GEO Pocket | ngp, ngc, ngpc, npc | |||
| SONY PlayStation | exe, psexe, cue, img, iso, chd, pbp, ecm, mds, psf, m3u | |||
| SONY PlayStation 2 | elf, iso, ciso, cue, gz, chd, cso, zso, m3u | |||
| SONY PlayStation Portable | elf, iso, cso, prx, pbp, chd | |||
| Panasonic 3DO | iso, chd, cue | |||
| Philips CD-I | iso, chd, cue | |||
| Amstrad CPC | dsk, sna, tap, cdt, voc, cpr, m3u | |||
| Commodore 64 | d64, d71, d80, d81, d82, g64, g41, x64, t64, tap, prg, p00, crt, bin, gz, d6z, d8z, g6z, g4z, x6z, cmd, m3u, vfl, vs | |||
| Commodore Amiga | adf, adz, dms, di, raw, ipf, hdf, hdz, lha, slave, info, uae, m3u | |||
| Commodore Amiga CD32 | cue, ccd, nrg, mds, iso, chd, m3u | |||
| Sharp X68000 | dim, img, d88, 88d, hdm, dup, 2hd, xdf, hdf, cmd, m3u | |||
| Microsoft MSX | rom, ri, mx1, mx2, dsk, col, sg, sc, sf, cas, m3u | |||
| Sinclair ZX Spectrum | tzx, tap, z80, rzx, scl, trd, dsk, dck, sna, szx | |||
| IBM PC (MS-DOS) | zip, dosz, exe, com, bat, iso, cue, img, m3u, m3u8 | |||
| ScummVM | scummvm, svm | |||
| Alpha Player | mkv, avi, f4v, f4f, 3gp, ogm, flv, mp4, mp3, flac, ogg, m4a, webm, 3g2, mov, wmv, mpg, mpeg, vob, asf, divx, m2p, m2ts, ps, ts, mxf, wma, wav, s3m, it, xm, mod, ay, gbs, gym, hes, kss, nsf, nsfe, sap, spc, vgm, vgz |
Icon Description
Most games run fine near or at full performance with no major emulations issues.
There are many games that could face emulation or performance issues.
System is unavailable on this Pi model. Yellow on an experimental row marks availability, not a performance guarantee.